                         
                         MicroProse Presents

                      1942 * The PACIFIC AIR WAR


    The Solomons Campaign From The Air: Air War: Pacific '42

    The Pacific Theatre saw some of the most intense air combat 
action of World War II, and MicroProse plans to deliver that action in 
Air War: Pacific '42 (working title), due this spring.
    
    From the designer of Task Force 1942_, MicroProse's popular 
simulation of surface naval action during the same time period, Air 
War gives the player control over carrier and land-based operations 
during the Solomon Islands campaigns.
    
    And because dogfighting in World War II meant getting closer to 
the enemy before engaging him, the aerial fights in Air War promise to 
be the among the most thrilling ever depicted in a combat flight 
simulation.
    
    Air War will let you play on either the American or Japanese 
side, in single missions or extended campaigns drawn from the five 
carrier battles actually fought during that time.
    
    Air War will feature a breathtaking replay feature that not only 
lets you relive recent battles, but lets you choose camera angles and 
viewpoints on the action so that it's replayed with real cinematic 
flair.
    
    The game will also boast MicroProse's most impressive modem play 
design yet. "Air War will let you take on a friend either 
competitively _ head to head _ or cooperatively, but there will also 
be other planes in the air at the same time," explained designer Ed 
Fletcher. "You'll be flying with wingmen, bomber groups, and other 
aircraft that will make the action intense and strategy all-important. 
And the higher speed modem you have, the more planes we'll be able to 
put in the air with you."
    
    Another nice touch will be the game's virtual cockpit, which 
allows you to pan across the entire view of the cockpit as you might 
turn your head. No more limited "left," "right," and "up" views. The 
virtual cockpit allows the player to see exactly what the real pilot 
could see. "That kind of full vision is necessary for the kind of 
dogfighting you'll do," Ed said.
    
    Air War will include a mission builder and 3-D texture mapped 
graphics equal to the revolutionary work being done for Fleet Defender 
(see article, page 1). And it will place into enemy surface ships and 
planes artificial intelligence more extensive than any yet so far. "No 
game thus far has really captured the 'feeling' of air combat in the 
World War II Pacific," Ed said. "With our graphics, modem-play 
capabilities, and artificial intelligence, we'll be giving the player 
the kind of simulation excitement that's both entertaining and 
authentic."
    
        1942 * The PACIFIC AIR WAR is due to be released March 1994.    
        The game may be ordered directly from MicroProse Direct at
        (800) 879-PLAY.

This demo is made available by MicroProse On-Line Services and may be
freely distributed.  ;)
