@LOSENOCOLONIES
@width=190
%STRING0 %STRING1.  Our efforts in the New World have
proven fruitless and we have decided to remove you
as Viceroy.  You may, as always, kiss our royal pinky ring.

@SOONRETIRING0
@width=190
%STRING0 %STRING1 plans to retire in 1800!  A rumor circulates
that he would postpone his retirement were a War of Independence
to begin.

@SOONRETIRING1
@width=190
"General %STRING1, the people are weary of this long war.  If we cannot
force a conclusion by 1850, the Continental Congress will sue for
peace and seek to swear renewed allegiance to the King."


@RETIRING
@width=220
%STRING0 %STRING1 steps down after over 300 years of loyal service to the
Crown.  King knights aging Viceroy, who retires to country estate
near %STRING2.


@RETIRING2
@width=220
War-weary Continental Congress sues for peace!  King accepts
surrender from %STRING0 %STRING1, who retires to country
estate near %STRING2.


@HOWTOWIN
@width=220
We have just won a glorious victory on the road to freedom, Your Excellency.
In order to
defeat the King's forces and win our independence, we must recapture
{all} of our colonies from the King, and we must destroy most of his
ground forces in the New World.


@ARTILLERY
@width=190
%STRING0 %STRING1 {damaged}.  Further damage will destroy it.

@ARTILLERY2
@width=190
Damaged %STRING0 %STRING1 {destroyed}.


@TIMECHANGE
@width=190
^^Colonization Help: Time Scale
^
In 1600, the {time scale} changes from one turn per year to
{two turns per year}.  Henceforth there will be a {Spring} and
a {Fall} turn in each year.


@TEACHCONVERT
@width=190
Indian converts already know the Indian ways.


@SOMEBOYCOTT
@width=190
Some of the cargo could not be unloaded because of a parliamentary
boycott.  If you want to ask that the boycott be lifted, click on
the cargo type in question.

@KEEPSTOCKADE
@width=220
We cannot voluntarily reduce below {three} the population of a colony
that has a stockade, fort, or fortress.

@MORETHANTHREE
@width=220
We cannot put more than {three} colonists in any one building, Your
Excellency.

@LOOTWAGONS
@width=220
%STRING0 loot wagon trains near %STRING3!


@TUTORIAL1
@width=190
@x=10
@y=40
Our {%STRING0} carrying a pioneer and a soldier is on the high seas,
Your Excellency.  If we navigate to the west ({left arrow}), we'll
probably find land.  If we sail to the east ({right arrow}), we can
return to port.

@TUTORIAL2
@width=190
We've found uncharted land, Excellency.  To put the colonists ashore,
move the ship toward land and choose {Make Landfall} from the menu.

@TUTORIAL3
@width=190
The abundance of {%STRING0} in this area makes this a good place to
start our first colony.  To begin a colony, Sire, press the '{B}' key.

@TUTORIAL4
@width=190
@x=10
On the {Colony Screen}, you can decide what the colonists in this colony
should be doing.  Our colonist is currently producing {%STRING0}.  He
could, for instance, produce {%STRING1} instead.  To change his job,
select him to bring up the {Jobs Menu}, then choose what you want him
to do.  You can also drag him to a different square, or into one of the
buildings in the colony.  To take a colonist out of a colony, drag him
to the fence (near the water on the colony picture).

@TUTORIAL5
@width=220
Excellency, there are {%STRING1} ready to join our colony on the docks
in {%STRING0} (Europe).  If we send our ship there they will gladly
set sail with us and become useful members of our community.

@TUTORIAL6
@width=220
Sire, there are {%NUMBER0} {%STRING0} in {%STRING1}.  If we move a ship
into %STRING1, we can pick up this cargo and take it back to %STRING2 in
Europe, where we can sell it for a profit.

@TUTORIAL7
@width=220
%STRING0 is growing rapidly, Your Excellency, and we may want to
consider building a {Stockade} to protect it from harm.  To build
something, we must first make one of our colonists a {Lumberjack}
and have him chop {Lumber} in a forested square.  Then, we make
a colonist a {Carpenter}, who makes buildings out of the lumber.
Finally, we tell the carpenter what to build.  We do this by clicking
on the blue 'Hammer' button at the lower right of the screen.  This
shows us what we are currently building, and allows us to change it
if we want.

@TUTORIAL8
@width=190
This %STRING0 has no specialty profession.  If we move him into a
friendly native village, the indians may be willing to teach him a
new skill.

@TUTORIAL9
@width=220
This looks like a good place for a {road}.  Our {pioneers} will build
roads in a square if you press the '{R}' key. If we build a road here,
our fur, lumber, ore, and silver production in this square will be
increased.  Our units also move faster when they are moving
along a road.

@TUTORIAL10
@width=220
This looks like a good place to {plow} or {clear}.  Our {pioneers} will plow
the fields in a square if you press the '{P}' key.  Plowing a square
increases its food, tobacco, cotton, and sugar production by one.
Plowing a {forest} square causes the forest to be {cleared}, making room
for more agriculture.

@TUTORIAL11
@width=220
Our ship, a {%STRING0}, is one of our most valuable units.  We can use
it to explore the uncharted vastness of the New World, to carry our cargo
home to %STRING1 for sale, and to bring new immigrants from Europe.  You
can move the ship normally with the arrow keys.  You can also send it to
the port of your choice by pressing the '{G}' key.

@TUTORIAL12
@width=220
@y=5
Our ship has arrived in %STRING0, Your Excellency, and is waiting
for cargo!  The blue boxes across the bottom of the screen list the
cargo available in our warehouse.  To load cargo onto the ship, use
the mouse to drag it from the warehouse into one of the ship's cargo
holds (the small boxes underneath the ship's picture).  Once the ship
is loaded, you can return to the main map (press '{ESC}').  Then, on
the ship's next turn, you can send it to Europe by pressing '{G}'.

@TUTORIAL13
@width=220
Our {pioneers} have arrived in the New World, Excellency!  They are
ready to look for a good place to build our first colony.  Try to look
for a spot where there will be plenty of food and other resources
available.  Also, our first colony should be built near the ocean so that
our ships can reach it.  Our pioneers are currently equipped
with {100 Tools}, which they can use to clear forests, plow fields,
and build roads.  If we want to make more pioneer units later, we will
need either to bring more Tools from Europe or to have our blacksmiths
manufacture them.

@TUTORIAL14
@width=220
Our {soldiers} have two uses.  They can be used to attack our
enemies, if we run across any.  More importantly, they can be used
to protect our own colonies from harm.  Our soldiers are equipped
with {50 Muskets}.  If we want to make more soldier units later on, we
will need either to bring more Muskets from Europe or to have our
gunsmiths manufacture them.  Our soldiers will also become more powerful
if we equip them with {Horses}.

@TUTORIAL15
@width=220
New colonists have arrived in {%STRING0}, Your Excellency!  You can make
them citizens of {%STRING0} by clicking on the colony, and then dragging
the colonists from the "fence" to a field or building.

@TUTORIAL16
@width=220
@y=10
@x=5
@smallfont
It is important for every colony to grow enough {food} to feed its
colonists.  Each colonist eats {two} units of food per turn.  Food is
represented by the "corn" icon; if you are not growing enough food
each turn to feed all of your colonists, some of the corn in the colonist
window will be covered with red "X"'es.  To grow more food, turn more of
your colonists into {farmers} or {fishermen}.  You can make individual
farmers more productive by having your pioneers {clear} forests and {plow}
fields.

@TUTORIAL17
@width=300
@y=10
@smallfont
The European Status Screen shows your home port in %STRING0, %STRING1.
As new immigrants arrive, they will line up on the docks to await transport
to the New World.  You can recruit new immigrants by pressing the {Recruit}
or {Train} buttons.  When ships arrive in the harbor, their cargo can be
sold by dragging it from the cargo holds to the blue warehouses at the bottom
of the screen.  Cargo can also be purchased by dragging it from the warehouse
to a ship's holds.  In the warehouse boxes, the first number indicates the
{bidding} price which the port will pay for that type of cargo.  The second
indicates the {asking} price should you wish to buy that cargo.  To send a
ship back to the New World, click on it or drag it into the "Bound for
%STRING2" box.


@TUTORIAL18
@width=300
@y=10
@smallfont
Cargo is normally purchased in units of 100; when you drag a cargo from
the warehouse to your ship, you are assumed to be loading 100 units.  Since
{%STRING0} costs {%NUMBER0$} per unit and we only have {%NUMBER1$} gold,
we cannot afford 100 units.  If you want to load or unload less than 100
units of cargo onto a ship, simply hold down the {SHIFT} key while you drag
the cargo with the mouse.  You will then be prompted to enter the number
of units you wish to buy.


@TUTORIAL19
@width=190
{Converts} are natives who for one reason or another have decided to
join you and live in your colonies.  Unlike other types of colonist,
converts cannot be educated in new skills.  On the other hand, converts
are better than ordinary colonists at farming, planting, fishing, and
mining.



@TUTNOLUMBER
@width=220
None of the spaces surrounding this square are forested, Your Excellency.
A colony built here will have a hard time getting enough lumber to supply
its carpenters.

Cancel action.
Build colony anyway.


@TUTNOSPACES
@width=220
There are only a few productive squares adjacent to this square,
Your Excellency.  A colony built here may have a lower potential
for growth than we hope.  Perhaps we should move on to a larger
area?

Cancel action.
Build colony anyway.


@KINGLOSE
@width=68
@x=232
@y=31
@smallfont
(King defeated message).

@KINGWIN
@width=90
@x=199
@y=122
@smallfont
(King victorious message).

@DISBANDSHIP
@width=190
We cannot disband a ship at sea while it is carrying
units.


@NOMOREWAREHOUSE
@width=190
{%STRING0} is set to produce a {Warehouse Expansion},
Your Excellency, but only {one} expansion is allowed
per colony.

@NOMOREWAGONS
@width=190
{%STRING0} is set to produce a {Wagon Train}, Your
Excellency, but we are not allowed to have more
wagon trains than we have colonies ({%NUMBER0}).


@BUILD1
@width=310
@y=10
^^In the Year of Our Lord One Thousand Four Hundred Ninety-Two,

@BUILD2
@width=310
@y=10
^^an Expedition led by the Great %STRING0,
^^%STRING1,

@BUILD3
@width=310
@y=10
^^left %STRING0 on a Voyage of Discovery.

@BUILD4
@width=310
@y=10
^^Commissioned and Blessed by the %STRING1 of %STRING0, to

@BUILD5
@width=310
@y=10
^^Explore the Ocean Sea,

@BUILD6
@width=310
@y=10
^^find Uncharted Lands,

@BUILD7
@width=310
@y=10
^^and Establish Colonies for the Greater Glory of %STRING0.

@BUILD8
@width=310
@y=10
^^A small Fleet of Ships loaded with Pioneers and Soldiers

@BUILD9
@width=310
@y=10
^^Set Sail to find a New Life, a New Beginning, a New World.

@BUILD10
@width=310
@y=10
^^Who knew what Wonders, Dangers, Riches, and Opportunities
^^awaited them?




@END

