Framer.exe and Frame Tiler are Copyright 1996 by David Rostowsky
This program is shareware, and may be freely distributed.This
program can not be sold or resold without express 
written consent by David Rostowsky.

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TO INSTALL
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To install this program, run SETUP.EXE

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Soap Box
============================
Greetings!

Frame Tiler is mainly intended for game developers. I created this tool
primarily out of my own frustration for the need for such a tool. When
writing my games, I create characters with lots of frames of animation.
Each frame of animation I created was stored into a separate .BMP file. How
do I deal with all these .BMP files? Gee, wouldnt it be nice to have all
these BMP files merged into a single BMP file. What a concept! Ive noticed
that the DirectX example programs (specifically ROIDS) use this method to
store all their animation frames. Ive searched and searched and searched and
searched for this tool on the net primarily because I hate spending time
writing tools for games. I'd rather spend my time writing games. I finally
broke down, and hence this tool.

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Menus
======
New - Will create a new grid on the screen. The user is prompted for the
      number of rows and columns in the new grid. Any grid currently in use
      is trashed, so be careful!
Open - Opens a previously saved grid workspace. Any grid currently in use
       is trashed.
Open BMP - Used to view any BMP file
Save - Saves the grid workspace to disk as an ASCII file.
       If you open the ASCII file later, this is what youll see...

       Left clipping coordinate on bitmap
       Top clipping coordinate on bitmap
       Right clipping coordinate on bitmap
       Bottom clipping coordinate on bitmap
       Number of rows in grid
       Number of columns in grid
       row 1 col 1 filename
       row 1 col 2 filename
       .
       .
       .
       row 1 col x filename
       row 2 col 1 filename
       row 2 col 2 filename
       .
       .
       .
Save As BMP - Generates a BMP file from the filename grid. Each file in the
              grid is clipped according to the clipping
              rectangle. The files in the filename grid are saved in the
              same positions as specified in the grid. This gives you an
              easy way to organize your BMPs into specific states, angles,
              etc.
Exit - Quits the program.
Erase Current Cell - Deletes the filename at the currently selected grid.
Clip Rectangle - Displays the current clipping rectangle to be used when
                 generating the BMP file. User can manually set the
                 coordinates here.
Add Row - Adds a new row to the bottom of the grid.
Add Column - Adds a new column to the grid of the grid.
Remove Row - Removes a row from the bottom of the grid.
Remove Column - Removes a column from the bottom of the grid.
Select Clip - Allows the user to graphically select the clipping rectangle
              using the currently selected grid cell's BMP file.
About - Version and registration info.


Right Mouse click on grid cell - Pops up a menu so that user can select the
                                 clipping rectangle graphically, or erase
                                 the current cell.
Double Left click on grid cell - Allows user to examine or set the filename
                                 at the grid.




If you have questions or problems please email me at
David_Rostowsky@msn.com or davidr@metawave.com

TO REGISTER:
SEND $15 (U.S.) TO
DAVID ROSTOWSKY
15135 SE 46TH WAY
BELLEVUE, WA, 98006



HAVE FUN!
