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# Atable Member List

This is the complete list of members for Atable, including all inherited members.

- add(class Aplugz *ei) `[virtual]`
- add(class Apin *p) `[virtual]`
- add(class Aconnect *c) `[virtual]`
- add(class Acontrol *c)
- Aobject::add(Anode *o) `[virtual]`
- Anode(char *name=NULL, Anode *father=NULL)
- Aobject(char *name, class Aobject *father, int x, int y, int w, int h)
- arrange()
- asyncNotify(Anode *o, int event, dword p=0)
- Atable(char *name, Aobject *l, int x, int y, int w, int h)
- Athread()
- back
- bpmFreq
- bpmPhase
- CI `[static]`
- clear()
- connects
- context
- control
- count()
- del(class Apin *p) `[virtual]`
- del(class Aconnect *c) `[virtual]`
- del(class Aeffect *e) `[virtual]`
- del(class Acontrol *c)
- Aobject::del(Anode *o) `[virtual]`
- destroy()
- effect
- effectInfo
- effectItems
- effectOrder
- father
- fchild
- focus(Aobject *o=NULL) `[virtual]`
- frameRate
- front
- getCI() `[inline, virtual]`
- getKeyboardState()
- getObject(int x, int y)
- getPosition(Aobject *o, int *x, int *y)
- getPriority()
- getTickCount() `[inline, static]`
- getTime() `[virtual]`
- getWindow()
- hThread
- idEffect
- is(char *name)
- isCI(ACI *CI)
- isGUID(qword guid)
- isRunning()
- keyboard(int event, int ascii, int scan, int state) `[inline, virtual]`
- layer
- lchild
- load(Afile *f)
- mapping
- mouse(int x, int y, int state, int event) `[inline, virtual]`
- mouseCapture(bool b, Aobject *o=NULL) `[virtual]`
- mousePosition(int *x, int *y) `[virtual]`
- move(int x, int y) `[virtual]`
- name
- nbControl
- nbEffect
- nbEffectInfo
- nbEffectOrder
- nbPins
- NCkeyboard(int event, int ascii, int scan, int state) `[inline, virtual]`
- NCmouse(int x, int y, int state, int event) `[virtual]`
- NCzorder(Anode *o, int action)
- next
- notify(Anode *o, int event, dword p=0) `[virtual]`
- order()
- paint(Abitmap *) `[virtual]`
- pattern
- pins
- plugz
- pos
- prev
- priority
- priorityHIGHT enum value
- priorityIDLE enum value
- priorityLOW enum value
- priorityNORMAL enum value
- prioritySPEED enum value
- pulse() `[inline, virtual]`
- record(class Acontrol *c, int ctrl, int value)
- recording
- render
- repaint(Arectangle r, bool now=FALSE) `[virtual]`
- repaint(bool now=FALSE) `[virtual]`
- rootdir
- run() `[virtual]`
- running
- save(Afile *f)
- select
- setPriority(int level)
- settings() `[virtual]`
- setTooltips(char *s) `[inline, virtual]`
- show(bool visible) `[virtual]`
- size(int w, int h) `[virtual]`
- sleep(int millis)
- start()
- state
- stateCOLAPSED enum value
- stateENABLE enum value
- stateFOCUS enum value
- stateLAST enum value
- stateNOCONTEXT enum value
- stateSIZEABLE enum value
- stateTOP enum value
- stateVISIBLE enum value
- stop()
- synchronize
- test(class Aeffect *e0, class Aeffect *e1)
- timeCurrent
- timer(int time=0) `[virtual]`
- timeStart
- tooltips
- update(Abitmap *b) `[virtual]`
- videoH
- videoW
- zorder(int action) `[virtual]`
- ~Anode() `[virtual]`
- ~Aobject() `[virtual]`
- ~Atable() `[virtual]`
- ~Athread() `[virtual]`