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# Aflash Member List

This is the complete list of members for Aflash, including all inherited members.

- add(Anode *o) `[virtual]`
- Aflash(char *name, Aobject *l, int x, int y, int w, int h)
- Anode(char *name=NULL, Anode *father=NULL)
- Aobject(char *name, class Aobject *father, int x, int y, int w, int h)
- Asurface(char *name, class Aobject *L, int x, int y, int w, int h)
- asyncNotify(Anode *o, int event, dword p=0)
- bitmap
- CI `[static]`
- command(char *cmd, char *args) `[inline, virtual]`
- context
- count()
- cursorTime
- cursorTimeInterval
- del(Anode *o) `[virtual]`
- destroy()
- father
- fchild
- focus(Aobject *o=NULL) `[virtual]`
- getCI() `[inline, virtual]`
- getKeyboardState()
- getObject(int x, int y)
- getPosition(Aobject *o, int *x, int *y)
- getVars()
- getWindow()
- is(char *name)
- isCI(ACI *CI)
- isGUID(qword guid)
- keyboard(int event, int ascii, int scan)
- Asurface::keyboard(int event, int ascii, int scan, int state) `[inline, virtual]`
- lchild
- mouse(int x, int y, int state, int event) `[virtual]`
- mouseCapture(bool b, Aobject *o=NULL) `[virtual]`
- mousePosition(int *x, int *y) `[virtual]`
- move(int x, int y) `[virtual]`
- name
- NCkeyboard(int event, int ascii, int scan, int state) `[inline, virtual]`
- NCmouse(int x, int y, int state, int event) `[virtual]`
- NCzorder(Anode *o, int action)
- next
- notify(Anode *o, int event, dword p=0) `[virtual]`
- paint(Abitmap *b) `[virtual]`
- play(char *filename)
- play(class Aresobj *o)
- pos
- prev
- pulse() `[virtual]`
- pw
- repaint(Arectangle r, bool now=FALSE) `[virtual]`
- repaint(bool now=FALSE) `[virtual]`
- setTooltips(char *s) `[inline, virtual]`
- show(bool visible) `[virtual]`
- size(int w, int h) `[virtual]`
- state
- stateCOLAPSED enum value
- stateENABLE enum value
- stateFOCUS enum value
- stateLAST enum value
- stateNOCONTEXT enum value
- stateSIZEABLE enum value
- stateTOP enum value
- stateVISIBLE enum value
- timer(int time=0) `[virtual]`
- tooltips
- update(Abitmap *b) `[virtual]`
- varChange(char *name, char *value) `[inline, virtual]`
- zorder(int action) `[virtual]`
- ~Aflash() `[virtual]`
- ~Anode() `[virtual]`
- ~Aobject() `[virtual]`
- ~Asurface() `[virtual]`