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# Asimple Member List

This is the complete list of members for Asimple, including all inherited members.

- add(Anode *o) `[virtual]`
- Anode(char *name=NULL, Anode *father=NULL)
- Aobject(char *name, class Aobject *father, int x, int y, int w, int h)
- Apin(char *name, class AeffectBack *eb, int type, int x, int y, int w, int h)
- Asection()
- Asimple(char *name, AeffectBack *father, int type, qword guidtype, int x, int y)
- Asurface(char *name, class Aobject *L, int x, int y, int w, int h)
- asyncNotify(Anode *o, int event, dword p=0)
- bitmap
- CI `[static]`
- connect
- connected(class Aconnect *connect) `[inline, virtual]`
- context
- count()
- cs
- del(Anode *o) `[virtual]`
- destroy()
- effect
- enter() `[virtual]`
- father
- fchild
- focus(Aobject *o=NULL) `[virtual]`
- getCI() `[inline, virtual]`
- getConnectedPin()
- getCountConnect()
- getKeyboardState()
- getObject(int x, int y)
- getPosition(Aobject *o, int *x, int *y)
- getWindow()
- guidtype
- is(char *name)
- isCI(ACI *CI)
- isConnected()
- isGUID(qword guid)
- keyboard(int event, int ascii, int scan, int state) `[inline, virtual]`
- lchild
- leave() `[virtual]`
- mouse(int x, int y, int state, int event) `[virtual]`
- mouseCapture(bool b, Aobject *o=NULL) `[virtual]`
- mousePosition(int *x, int *y) `[virtual]`
- move(int x, int y) `[virtual]`
- name
- NCkeyboard(int event, int ascii, int scan, int state) `[inline, virtual]`
- NCmouse(int x, int y, int state, int event) `[virtual]`
- NCzorder(Anode *o, int action)
- next
- nextPin
- notify(Anode *o, int event, dword p=0) `[virtual]`
- number
- paint(Abitmap *b) `[virtual]`
- pos
- prev
- pulse() `[inline, virtual]`
- repaint(Arectangle r, bool now=FALSE) `[virtual]`
- repaint(bool now=FALSE) `[virtual]`
- settings() `[inline, virtual]`
- setTooltips(char *s) `[inline, virtual]`
- show(bool visible) `[virtual]`
- size(int w, int h) `[virtual]`
- state
- stateCOLAPSED enum value
- stateENABLE enum value
- stateFOCUS enum value
- stateLAST enum value
- stateNOCONTEXT enum value
- stateSIZEABLE enum value
- stateTOP enum value
- stateVISIBLE enum value
- timer(int time=0) `[virtual]`
- tooltips
- type
- update(Abitmap *b) `[virtual]`
- zorder(int action) `[virtual]`
- ~Anode() `[virtual]`
- ~Aobject() `[virtual]`
- ~Apin() `[virtual]`
- ~Asection() `[virtual]`
- ~Asurface() `[virtual]`