INSTALLATION INSTRUCTIONS FOR FOOTBALL PRO PATCH DISK VERSION 1.01

These instructions assume that you are installing the Patch disk from 
floppy drive A: and you have installed Front Page Sports:Football Pro 
to C:\DYNAMIX\FBPRO.  If not, please substitute the appropriate drive 
letters and directory for A: and C:\DYNAMIX\FBPRO.

1.  After booting your machine, insert the Patch disk into drive A:.
2.  Type A: <Enter>.
3.  Type INSTALL C:\DYNAMIX\FBPRO <Enter>.
4.  Follow the on screen instructions.

Support for this patch

This enhancement file was done by the programmers in their spare time 
based on feedback from Compuserve, Prodigy, GEnie, America On-Line, 
and letters we received.  It is NOT available through Sierra Customer 
Support.  Sierra Customer Support won't be able to help you with it, 
since they don't have it and haven't seen it.  This is intended to 
address some of the requests from the beta testers and remote league 
users on the BBS's, and is only available via download.  It is NOT 
intended for the general users of the game.  The patch did NOT go 
through the same QA process as the game, so use it at your own risk.  
It fixes some things, but may cause other problems that weren't 
readily apparent during our limited testing.

What the patch changes

Football Pro was thoroughly tested, and there were very few problems 
with the original version.  This patch mainly addresses a few play 
balance issues that the BBS users and beta testers have requested, 
and also corrects a few file handling errors.  These items are listed 
below:

1.  Long distance running fatigue effect has been reduced slightly.  
        On long runs, the ball carrier won't slow down as much as 
        before. (fatigue is amended after the play instead of during).
2.  Fumbles recovered by a punting team will now result in a first 
        down for that team, regardless of recovery field position, 
        since it was a change of possession (we checked this with the 
        NFL office).
3.  Passing "accuracy error" zone has been reduced.  Should make 
        passing a tad easier.  Many people have suggested that passing 
        is too difficult.  This will increase the receptions slightly.
4.  Kickoff distance has been increased - You should see more out of 
        the back of the endzone.  Kickers in the NFL are really 
        booming the ball this year!
5.  Blocking time has been increased for kickoffs - Blockers will 
        block a little smarter and longer.  (Yes, it is very possible 
        to run a kickoff back for a TD, we have at least 3 a week in 
        our league in the office.).
6.  Increased chance of blocked FG/Punts.
7.  Improved logic for computer downing the ball in the endzone (Basic 
        action mode).  You can still down the ball in Standard and 
        Advanced by simply pressing the B button AFTER the return man 
        has caught the ball in the endzone.  (This has always been 
        present, even in the original Football.)  In BASIC mode, the 
        return man will down anything in the back half of the endzone, 
        and will try to return kicks in the front of the endzone based 
        on his IN and also how close the nearest defender is.
8.  Retirement algorithm has been improved.  Although there is still a 
        chance of early retirements for some players, most players 
        will be retiring somewhere between there 10th and 15th season, 
        depending on injuries, how well their team did the previous 
        season, etc.  
9.  All Pro games with conference names > 16 characters should work 
        properly now.  If your conference names were longer than 16 
        characters, the All Pro game might have had trouble generating 
        rosters.
10.  Drafting AI has been tweaked so that Kickers & Punters are NOT 
        drafted during round 1 of the college draft.
11.  Potential injury point error.  If an injury from the arcade game 
        returned an invalid value to the shell, the game may have 
        locked up in the shell during the updating for stats and 
        injuries.  Although we received no reports of this, it could 
        have happened in really weird circumstances.
12.  Can no longer change SIM type of games AFTER the first game of a 
        week has been started. (i.e., can't go from regular to FAST 
        sim after week has started).  Some people were simming the 
        first game regular, then switching to FAST sim.  This trashed 
        some of the data in the league.  Switching to FAST sim once 
        the first game STARTS (instead of finishes) is now no longer 
        possible.
13.  Remote play has been enhanced.  Now you can pass a drive letter 
        to allow people to use other logical drives.  For example, 
        start the game with "HIKE -XP D:" if the game is on D:.  The 
        directory must still be the same, however.
        For example, your commissioner can have his league on C: in 
        \DYNAMIX\FBPRO, and you can have your league on D:, but you 
        must still have it in \DYNAMIX\FBPRO.  
14.  OFFRB2 has been changed to fix the punting problem within the 
        defensive 5-35 -10 points on 4th down.  They will now kick 
        FG's like they are supposed to.  If you have already changed 
        this yourself, when the patch installs it will give you a 
        message that this file was not changed.  Don't worry about it.
15.  All Pro game roster generating:  no more 'not enough memory to 
        determine all pro teams' message.  If there isn't enough low 
        memory to do a database analysis, then players are selected 
        solely by their attributes (as if no games have yet been 
        played and that season's performance is not measured.)
16.  F6 key prints .lbm file of screen in the shell as well as the 
        arcade game now.  (yippie))
17.  CEI's have been lowered slightly.  
18.  The "phantom load box" on the VCR screen from camera #1 has been 
        fixed.
19.  FG % has been pushed down slightly (along with PAT's).
20.  There is a lower chance of broken tackles for RB's against LB's 
        now.
21.  Fair catch interference is 15 yards from the spot of the foul 
        now, instead of a re-kick (sorry, old rule!)
22.  Offensive pass interference was sometimes called on a forward 
        pitch, which is technically a forward pass.  However, due to 
        differences in the ratings and players' speed, etc., on some 
        stock plays the pitch is behind, and some ahead of the QB.  
        Forward pitches do not have pass interference called for 
        blocking by eligible receivers now.
23.  Coach's name:  You can change a coach's name during the season 
        now.  Fire yourself and get a new coach!
24.  Substitution in advanced mode.  On some occassions, the FIRST 
        players substituted in advanced mode would stay in (modifying 
        your depth chart on the fly) while the second or later 
        substitution would work for only one play.  This has been 
        fixed so in advanced mode, any sub you make stays in until you 
        remove him (regardless of fatigue, so be careful.  Players who 
        get below about 50% fatigue are MUCH more susceptible to 
        injury).
25.  Command line option for advanced substitution during Standard 
        Playcalling mode (with standard diagrams).  Start the program 
        with "hike advsub" (no dash or commas, and this is in addition 
        to the other command line options. For example, you can start 
        with "hike -s -na -l advsub").and you will be able to have the 
        substitution methods from advanced mode (modify your depth 
        chart on the fly) but have the Standard mode play diagrams on 
        the playcalling screen.  This is in Standard Mode.  In 
        Advanced mode, you will still have the play number (1-1, 1-2, 
        etc.).
26.  Double-games for remote leagues when you have two teams with 
        passwords and you intentionally fail the password check to sim 
        both teams.  Remote league commissioners on Compuserve know 
        what this obscure thing is about, but it has been fixed per 
        their request.

Thanks, have fun!
