Play.OBJ

play_init();
  -init things and alloc's buffers (must be called in grafix mode cause
    it bases buffer sizes on current screen resolution)

play_uninit();
  -frees buffers and stuff

play_open(filename);
  -opens FLK

play_seek(dword pos);
  -seeks to frame pos within current open FLK

play_next();
  -copies next frame to videotemp buffer (you must call v_copy to update
    screen once you add what else you need to add)

play_play();
  -plays rest of flic to end and calls v_copy on it's own


