// This is an example file.
// One "level.txt" is needed for each zone (directory).

// Syntax uses C++ or Java comments   // and /* .. */
// Parameters are set with "Keyword = value ;"
//    Don't forget the trailing ";"
// Keywords are case sensitive



//------------------------------------------------------------------
// Zone Description
// contains information about the whole zone
// can be completely omitted (then default-values are used)
//------------------------------------------------------------------

<Zone>        // this starts the zone description

              /* display name for this zone */
Name="Pastel";
              /* default="<name of directory>" */

    //------------------------------------

              /* Name of the author */
Author="Andreas Spreen";
              /* default="" */

    //------------------------------------

              /* skill level for this zone
               *  (the zones are ordered by this value) */
Skill=1;
              /* 1=easy , ... , 10=hard
               * default=5 */

    //------------------------------------

              /* backgroundcolor for all levels */
Backcolor=0x102030; 
              /* hexadecimal number 0xrrggbb with rr=red, gg=green, bb=blue
               * default=0x000000
               * or use RGB : Backgroundcolor=RGB(16,32,48)
               *              three decimal numbers for red, green and blue */

    //------------------------------------

              /* bitmap file for the snake graphics */
SnakeGfxFile="./mySnakeTiles.bmp";
              /* default="../../Gfx/items.bmp"  , for backcolor=black
               * for backcolor=light blue use "../../Gfx/items_blue.bmp"
               * for other colors or just new snake-gfx
               * create your own bmp the same size
               * in local directory  (e.g. "./myNewSnakeGfx.bmp") */

</Zone>       // this ends the zone description


//------------------------------------------------------------------



//------------------------------------------------------------------
// Level-Header
// contains information about one level
// can not be omitted (although only the filename is nessecary)
//------------------------------------------------------------------
<Level>       // begin level description

              /* name of the level file without the .fmp ending */
Filename="m0";
              /* no default value, this must be set. */


              /* timelimit for the level in seconds */
Time=60,50,40;
              /* The three numbers stand for easy, normal and hard skill. 
               * default=60,50,40 */


              /* Snakespeed at the start */
StartSpeed=10,8,6;
              /* This is the speed that the snakes starts with
               * (and returns to when collecting the Slow-Down-Bonus)
               * 1=very very fast, 10 or more is rather slow
               * default=10,8,6 */


              /* maximal speed for the snake */
TopSpeed=5,4,3;
              /* This is the speed the snake eventually gets
               * after the speed slowly increases.
               * 1=very very fast, 10 or more is rather slow
               * default=5,4,3 */


              /* number of seconds before the speed increases again */
IncSpeed=7,6,5;
              /* Every x.th second the snake's speed is increased
               * until it reaches TopSpeed
               * default=7,6,5 */

</Level>      // end of level description  
